Prototyping and Innovation Testing Course
This course guides you through the process of turning ideas into tangible solutions. You will learn to design fast, effective prototypes, from early sketches to working mock-ups, to validate your hypotheses and reduce the risk of launching products or services that fail. You will master testing techniques with real users, gathering valuable feedback that lets you iterate and refine your prototypes until you reach the best possible version, so you can innovate with confidence and build solutions that genuinely solve problems.
Prior knowledge check
These are the skills this program gives you. Tick the ones you already master and we will tell you which part of the syllabus is for you.
You are starting from scratch in this subject. The program is designed precisely for that.
What is the Prototyping and Innovation Testing Course?
This short course teaches you to use prototypes and experiments as tools for learning rather than as finished products. You will study the differences between an idea, a sketch, a mock-up, an MVP, a pilot and a final product, the types of prototype from low to high fidelity, rapid digital and physical build methods, service prototyping through role play and customer journeys, how to formulate innovation hypotheses, design usability, functional and exploratory tests, define learning metrics and record evidence, and how to decide whether to pivot, persevere, pause or drop an idea.
What sets this course apart: a practical approach in which you build and test real prototypes throughout the program; the application of Lean Startup and Design Thinking to reduce uncertainty step by step; testing sessions with users and structured analysis of their results; digital prototyping and design tools, with free alternatives where needed; techniques that work for products, services, technology and business models in any sector, including the maritime one; and a final project in which you take an innovation challenge from initial assumptions to an evidence-based decision.
Program highlights
- Prototype types: low, medium and high fidelity, functional, visual, digital and physical.
- Rapid build methods: sketches, wireframes, storyboards, mock-ups, 3D printing and electronics kits.
- Service prototyping through role play, customer journeys and process simulation.
- Innovation hypotheses, test design, user selection and learning metrics.
- Evidence-based decisions: iterate, pivot, persevere, pause or discard an idea.
- Final project: an innovation challenge prototyped, tested with users and evaluated.
Syllabus of the Prototyping and Innovation Testing Course
5 modules. Select a module to see its content.
Fundamentals of prototyping, applied innovation and early validation of ideas
- 1.1. The concept of a prototype and the differences between an idea, sketch, mock-up, MVP, pilot and final product
- 1.2. The role of prototyping in innovation processes, product and service design, technology and business models
- 1.3. Types of prototype: low fidelity, medium fidelity, high fidelity, functional, visual, digital and physical
- 1.4. The relationship between hypotheses, uncertainty, learning, experimentation and risk reduction in innovation
- 1.5. Common prototyping mistakes: perfectionism, lack of focus, late testing and absence of metrics
Prototype design, tools and rapid build methods
- 2.1. Defining the prototype's purpose according to the problem, user, functionality, experience or technical feasibility
- 2.2. Sketching, wireframes, storyboards, mock-ups, flow diagrams and early visual representations
- 2.3. Digital tools for prototyping apps, websites, services, connected products and interactive experiences
- 2.4. Rapid fabrication, 3D printing, cutting, basic assembly, electronics kits and accessible materials for physical prototypes
- 2.5. Service prototypes through role play, customer journeys, process simulation and experience testing
Test design, hypotheses, metrics and experimentation with users
- 3.1. Formulating innovation hypotheses about the problem, solution, user, market, technology and willingness to pay
- 3.2. Designing exploratory tests, usability tests, functional tests, interviews, surveys and controlled experiments
- 3.3. Selecting users, test profiles, scenarios, tasks, scripts and observation criteria
- 3.4. Defining learning metrics: understanding, interest, usefulness, ease of use, conversion, satisfaction and errors
- 3.5. Recording results, qualitative evidence, quantitative data, feedback and behavior patterns
Iteration, prototype improvement and innovation decision-making
- 4.1. Analyzing test results and the differences between opinion, evidence, weak signals and validated learning
- 4.2. Prioritizing improvements by impact, effort, risk, urgency and alignment with project goals
- 4.3. Iterating prototypes through changes in design, functionality, message, flow, materials or experience
- 4.4. Deciding to pivot, persevere, pause or discard an idea based on the evidence obtained
- 4.5. Communicating what has been learned to the team, stakeholders, internal clients or investors
Applied project: prototyping and innovation testing
- 5.1. Defining the innovation challenge, the problem to solve, the target user and the opportunity identified
- 5.2. Formulating hypotheses, success criteria, learning metrics and an experimentation plan
- 5.3. Designing and building the initial prototype with physical, digital or service tools
- 5.4. Running tests with users and gathering feedback, observations and relevant data
- 5.5. Iterating the prototype, evaluating results and defining the project's final decision
Duration and format of the Prototyping and Innovation Testing Course
It is 300 hours. Tell us how many you can study each week and we will tell you when you will really finish.
This is the pace at which most students finish. It fits well with the installment plan.
Academic leadership and faculty
The Navalis teaching team: working professionals who teach and supervise the programs.
Dr. Marina AlcoverAcademic Director and Head of Quality Assurance
Eng. Diego CifuentesSenior Lecturer in Naval Welding and Non-Destructive Testing; Head of QA/QC for Welded Joints
Capt. Javier Abaroa (MCA)Senior Lecturer in Ship Handling, Electronic Navigation (ECDIS/Radar/ARPA) and GMDSS; STCW Compliance and Bridge Resource Management Coordinator
Dr. Pau FerrerSenior Lecturer in Naval Architecture and Simulation; Director of the Hydrodynamics and CFD Laboratory
Dr. Nuria LlobregatSenior Lecturer in Marine Meteorology, SAR and Operational Safety; Navigation Risk Management Coordinator
Eng. Javier BañulsSenior Lecturer in Electrical Engineering, Automation and ETO Engineering; Electronic Integration and Engine Alarms Coordinator
Eng. Sofía MarquinaSenior Lecturer in Materials, Composites and Corrosion Protection; Coordinator of the Advanced Paints and Coatings Line
Eng. Tomás RieraSenior Lecturer in Propulsion, Alternative Energy and Hybrid Systems; Energy Performance and Vibration CoordinatorObjectives of the Prototyping and Innovation Testing Course
Career opportunities after the Prototyping and Innovation Testing Course
Questions about the Prototyping and Innovation Testing Course
To validate and refine ideas for products or services quickly and cheaply before large-scale development or launch, learning what works and what does not while changes are still easy to make.
A prototype is built to learn and test specific hypotheses, and can be as simple as a sketch or a role play. An MVP is the smallest version of a product that real customers can use and that tests whether there is genuine demand. Module 1 explains the full range from idea to final product.
No. The course works with low-fidelity methods such as sketches, storyboards and paper mock-ups as well as digital tools, so you can prototype without programming or advanced design skills.
Yes. Module 2 covers service prototyping through role play, customer journeys and process simulation, and the testing methods apply equally to products, services, digital tools and business models.
Module 4 shows you how to distinguish opinion from evidence, read weak signals and validated learning, and use clear criteria to decide whether to iterate, pivot, persevere, pause or discard an idea.
Through practical exercises in each module, the design and analysis of user tests, and a final project in which you take an innovation challenge from initial assumptions to prototype, testing and an evidence-based decision.
Fully online, through a virtual campus available 24/7, with live sessions that are recorded, downloadable materials, discussion forums and tutorials with the teaching staff.
The course comprises 300 hours of study across 5 modules of about 60 hours each and ends with an applied project. You can progress at your own pace within the schedule set when you enroll.
More programs in Innovation and startups
Admission process
No waiting for a call back. If your documents are in order, you can enroll in the same session.
- Profile: aimed at entrepreneurs and start-ups, product managers, UX/UI designers, engineers, innovation and development teams, marketing professionals and students who want to develop and test new ideas; basic knowledge of design, agile methods or project management is helpful but not essential.
- Language: sufficient command of English to follow the classes and the technical documentation.
- Technical resources: a computer with a stable internet connection and basic prototyping software (free alternatives are suggested where needed).
- Admission: online application, review of your profile and a short interview with the academic team.
- 01ApplicationYour details, background and documents.
- 02Instant reviewWe check that everything is complete and in order.
- 03EnrollmentChoose full payment or instalments and reserve your place.
Admission is provisional until the committee validates the documents provided. If you do not meet the requirements, the full amount is refunded.
Ask us before you enroll
Leave your details and admissions will write to you to answer any questions. If you are already sure, you can apply and pay in the same session.